Document Type
Article
Publication Date
2013
Abstract
To evaluate the safety, feasibility, and efficacy of VR gaming using the Nintendo Wii vs. standard recreational therapy for the improvement of UE function in patients who have experienced a stroke.
Copyright
Copyright © 2013 American Occupational Therapy Association. All Rights Reserved. Reproduced here with permission.
Publisher's Statement
Originally published as product of the American Occupational Therapy Association's Evidence-Based Literature Review Project.
Recommended Citation
Sequeira Boeschen, Amy Marie; Szoboszlay, Elizabeth Jeanne; Welderufael, Martha; and Li, Kitsum, "For patients with acute cerebral vascular accident, is virtual reality gaming more effective than standard recreational therapy for the improvement of hand function?" (2013). Occupational Therapy | Critically Appraised Papers Series. 3.
https://scholar.dominican.edu/ot-caps/3
Comments
A product of the American Occupational Therapy Association's Evidence-based Literature Review Project.