To evaluate the safety, feasibility, and efficacy of VR gaming using the Nintendo Wii vs. standard recreational therapy for the improvement of UE function in patients who have experienced a stroke.
Copyright © 2013 American Occupational Therapy Association. All Rights Reserved. Reproduced here with permission.
Originally published as product of the American Occupational Therapy Association's Evidence-Based Literature Review Project.
Sequeira Boeschen, Amy Marie; Szoboszlay, Elizabeth Jeanne; Welderufael, Martha; and Li, Kitsum, "For patients with acute cerebral vascular accident, is virtual reality gaming more effective than standard recreational therapy for the improvement of hand function?" (2013). Occupational Therapy | Critically Appraised Papers Series. 3.